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PROTONITES - ANTIMATTER GENESIS (WIP)
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Planned as a tribute to the run'n'gun games on the 16Bit platforms of the 90s. It uses Unity's relatively new Data Oriented Tech Stack (DOTS) as well as the 2D packages to render even large amounts of objects smoothly and with pixel perfect accuracy. Employs of course a CRT shader, too.
Contribution: Concept, all code and all graphics.

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